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Patch Notes For 2022-02-08.1

Features & Changes

Defect Fixes

Features & Changes:

Balancing:

CONCORD has updated Dynamic Bounty System parameters.

Developer Comment:

We are increasing the amount that goes into the reserve banks by taking from what was previously being lost. Now in worst case scenarios (minimum payments), 100% of the bounties will be produced by direct payments and ESS Main / Reserve bank funneling where previously the sum was 58.2%.




Ships:

The Raiju and Laelaps are now available in game for the teams which earned them during Alliance Tournament XVII.

Raiju

Electronic Attack Ships bonuses (per skill level):

Gallente Frigate bonuses (per skill level):

Caldari Frigate bonuses (per skill level):

Role Bonus:

Laelaps

Heavy Interdiction Cruisers bonuses (per skill level):

Gallente Cruiser bonuses (per skill level):

Caldari Cruiser bonuses (per skill level):

Role Bonus:

Developer Comment:

We are still excited about the return of the alliance tournament and are very happy to finally be able to get these prize ships out to the competitors who earned them. Because we've limited the accessibility of tournament prize ships for this year's event, the hope was to design ships which would be more attractive to fly in game, rather than sitting in hangars to get an edge in future tournaments. Congrats again to all the teams, have fun, and say hi to Vonhole for us.




Miscellaneous:




Skills:




User Interface:

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Defect Fixes

Audio:

  • A sound effect is now heard when hovering over both the Corp and Alliance logos on the character select screen.
  • 🦆 Some audio will now duck when opening UI windows.



  • Gameplay:

  • The Fitting Simulation tool will now only correctly simulate three full fighter tubes of Light Fighters.



  • Graphics:




    Technical:




    User Interface:

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  • Patch Notes - Version 20.01
    published on February 1st, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 20.01). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2022-01-11
    Last update: 2022-02-01

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2022-01-11.1   |&nbsp 2022-01-11.2   |&nbsp 2022-01-12.1   |&nbsp 2022-01-13.1   |&nbsp 2022-01-14.1   |&nbsp 2022-01-15.1   |&nbsp 2022-01-18.1   |&nbsp 2022-01-20.1   |&nbsp 2022-01-25.1   |&nbsp 2022-01-25.2  |&nbsp 2022-01-27.1  |&nbsp 2022-02-01.1
    NEW



    NewDawn_PatchNotesHeader_EN

    Patch Notes For 2022-02-01.1

    Defect Fixes:

    Technical:

    • Resolved an issue where large asteroids were interfering with the warp-in point (impacting arrival from Cloaking, or getting stuck inside the asteroid). This fix also resolves the issue where asteroids may have moved or drifted to different locations other than their intended location.



    Patch Notes For 2022-01-27.1

    Features & Changes

    Events:

    • The Biology level 1 skill requirement has been removed from the Interstellar Convergence AIR boosters



    Patch Notes For 2022-01-25.2

    Defect Fixes

    Graphics:

    • Dalek Stations now appear correctly in the appropriate Doctor Who event dungeons.



    Patch Notes For 2022-01-25.1

    Features & Changes

    Events

    • The meta level restrictions in Abyssal Proving Grounds no longer apply to ammunition or charges.

    Miscellaneous:

    • The Yoiul Clones billboard PSA campaign from Interbus has ended for the season.



    Patch Notes For 2022-01-20.1

    Defect Fixes

    Gameplay:

    • Fixed an issue that prevented players from moving the Interstellar Convergence event crates into ship cargoholds or containers.

    Graphics:

    • Fedos responsible for consuming the blue paint on the Avatar Interstellar Convergence Skin have been exterminated. It now better matches the NES preview.

    Localization:

    • Fixed a typo in the description of the "Snow Globe with Peculiar Architecture" trinket.

    User Interface:

    • The Agency will no longer occasionally fail to load if set to open on log-in.



    Patch Notes For 2022-01-18.1

    Defect Fixes

    Gameplay:

    • The "Communications" mail cache is now cleared when logging out to character selection screen.
    • Fixed an issue where it was not possible to import filament in a fitting.
    • Fixed an issue that prevented the Warp Matrix Conduit Trace objects from being scannable with combat probes. They will now appear in the same probe filters that detect abyssal traces.

    Graphics:

    • Graphical artifacts will no longer appear on Interstellar Convergence SKINs when using low shader settings for some users.

    Localization:

    • Fixed various minor text and grammar defects.

    User Interface

    • The Fitting Window no longer fails to open if "all charges" was selected in the inventory section and the client has restarted.



    Patch Notes For 2022-01-15.1

    Defect Fixes

    Gameplay:

    • Fixed an issue with the AIR Relic Range boosters that caused hacks to fail if your ship was outside the default module range when the hacking is completed.
    • Fixed an issue that could cause the agency event challenges to become stalled and prevent additional challenges from being obtained.



    Patch Notes For 2022-01-14.1

    Features & Changes

    Events:

    • Small miscellaneous balance updates have been implemented for the Interstellar Convergence combat filament encounters.
    • Improved the text describing the difficulty levels in the Show Info descriptions of the Warp Matrix Filaments.
    • Increased the spawn rates of the Warp Matrix Convergence relic signature for the weekend to help accommodate the initial rush in the event.

    Defect Fixes

    Gameplay:

    • Fixed an issue that caused the Strange Matter Component Y-79 drop rate to be far too low, causing bottlenecks in Warp Matrix Filament manufacturing.



    Patch Notes For 2022-01-13.1

    Features & Changes

    Events:

    • The Interstellar Convergence event has begun! This limited time Doctor Who crossover event runs until downtime on February 1st.
      • This event includes significant elements designed to be accessible for new players, as well as advanced challenges for veterans. The main focus of the event is exploration, with significant elements of combat and industry gameplay.
      • The "Warp Matrix Convergence" relic signature is appearing all over New Eden, and probing it down is the starting point for this event.
      • Use a relic analyzer module to collect materials and blueprints to build new limited time jump filaments capable of bridging realities.
      • Explore peaceful and bountiful relic fields with the Curious, Enigmatic, and Mysterious Warp Matrix Filaments.
      • Face off against deadly biomechanoid adversaries with the Precarious, Hazardous, Dangerous, and Perilous Warp Matrix Filaments.
      • Special agency challenges and daily login gifts are available during this event.
      • Rewards include items that can be sold for ISK, new SKINs, unique character clothing, boosters and cerebral accelerators, fireworks, and special Doctor Who easter egg trinket items for collectors.

    Defect Fixes

    Graphics:

    • Interstellar Convergence VFX no longer appears on the Raven Cryptic Mimesis SKIN.



    Patch Notes For 2022-01-12.1

    Features & Changes

    Localization:

    • New content is localized into French, German, Japanese, Korean and Russian

    Defect Fixes

    Gameplay:

    • Resolved a rare issue whereby completion of certain resource sites (ore, ice) was not correctly triggering redistribution.

    User Interface:

    • Help Pointers that have been shared via Chat no longer appear transparent the first time they're opened.



    Patch Notes For 2022-01-11.2

    Defect Fixes

    User Interface:

    • Opening reward crates now works as expected



    Patch Notes For 2022-01-11.1

    Features & Changes

    Audio:

    • Reworked the music in exploration sites, mostly to avoid two music tracks playing in parallel. As a side effect some sites will now have no music at all.

    Skills:

    • Saving shared Skill Plans creates a copy to Personal Skill Plan.

    Technical:

    • The support for DirectX 9 has been removed. This means that the EVE client can no longer be started on PCs, which do not support DirectX 11. More details can be found in this dev blog.

    User Interface:

    • 🤝 Filaments are now saved as part of ship fitting.
    • 🤝 Added a button to go directly to fitting simulator from the Show Info window of a ship.
    • 🤝 Added the ability to have quick access to adjust fleet formation.
    • Improved Help Pointers

    Defect Fixes

    Gameplay:

    • Porpoise is now correctly applying bonus to Drone ore mining yield
    • Adjusted Mutated Drones to better utilize Orbit Velocity
    • Blue Ice belts have begun to be distributed once again.

    Graphics:

    • The Proteus' turret slots are no longer misaligned. Unfortunately we didn't touch the Celestis while we were at it so it still looks like the Celestis.
    • The EVE Gate Landmark's brightness has been adjusted.
    • Enforcer and Pacifier ships are now able to display all available turrets.
    • Cynosural Field generated from a Mobile Cyno Beacon has an icon.
    • Stratios' Friendship League SKIN no longer displays Aurora VFX.
    • Adjust size of Mining Crystal Icons to reduce overlap with module cycling timer
    • The Zephyr is no longer distorted while warping. We decided distortion was too metal 🤘 and are now using a flanger pedal instead to be a bit more mellow ☮.
    • The green progress bar VFX has been restored on the Avatar Yoiul Star SKIN.

    Technical:

    • Fixed a client performance problem related to the character creator.

    User Interface:

    • Closing the popup for adding a screenshot to a bug report will no longer send the bug report unexpectedly.
    • Limited the amount of text which can be inserted in screenshots for bugreports to avoid overflow and flickering.
    • No longer able to highlight both the 'Enjoy Playing' buttons in the Esc menu.
    • Notification Feed no longer moves outside of the client border if it is active when the client window is resized.
    • The pop-up window when the user has pressed 'Unrent Office' in the Corporation window now contains the name of the Office.
    • Access Lists window search field no longer has an unusually high character limit.
    • Tooltip for Decoration Recipients no longer has a tooltip with the description.
    • Shortcuts for The Agency are now appropriately named in the Shortcut section of the Settings menu.
    • Changed it so the "Remove" button in Sell All/Buy all windows only appears when scrolling over the item.
    • The 'Install Clone' button tooltip will now correctly update when a clone is destroyed, freeing up space to install a new one.
    • It now shows a session change timer after jumping to a jump clone at the same structure.
    • Removed extra linebreak in the Capital System notification under Notification Feed.
    • Fixed sorting by launchpad's storage volume within Planetary Interaction.
    • "Simulation History" text no longer overlaps the Save State button in the Fitting Window at resolution 1024x768. We now just show "History' if there is not enough room for "Simulation History".
    • Tweeting at a certain dev won't get cat ears in the game any sooner (looking at you Squishy and LQZ).
    • Fixed an issue where wrong corporation tag was listed in the Overview after boarding ship from SMB.
    • Alpha value no longer suggests increased bomb damage in stealth bombers when Ballistic Control System is fitted.


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  • Patch Notes - Version 19.11 #2
    published on January 4th, 2022 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 19.11). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-12-07
    Last update: 2022-01-04

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2021-12-07.1  |&nbsp 2021-12-08.1  |&nbsp 2021-12-09.1  |&nbsp 2021-12-09.2  |&nbsp 2021-12-10.1  |&nbsp 2021-12-14.1  |&nbsp 2021-12-15.1  |&nbsp 2022-01-04.1
    NEW

    NewDawn_PatchNotesHeader_EN




    Patch Notes For 2022-01-04.1

    Features & Changes

    Events:

    • The Winter Nexus event has ended, and the Yoiul Clones have absconded until next winter.



    Patch Notes For 2021-12-15.1

    Features & Changes

    Miscellaneous:

    • Updated the loot tables that contain abyssal proving filaments to provide the filaments for the upcoming proving ground events



    Patch Notes For 2021-12-14.1

    Features & Changes

    Ships:

    • Changed mass of the Endurance to 1,600,000 kg, reduced from 2,000,000 kg.
    • Added a missing trait for the Orca explaining its ability to use Large Industrial Core.

    Defect Fixes

    Gameplay:

    • Resolved an issue where resource anomalies (ore, gas, ice) may not complete and redistribute as soon as they were mined out.
    • Resolved an issue where the detonation of a moon extraction would not cause all expected resources to appear as asteroids.
    • Resolved an issue where the ice trading system used in the volatile ice field event sites would not interact with ice within a specialized ice hold

    Market:

    • Resolved an issue where the Gas Cloud Harvester I blueprint was not correctly seeded to Market.

    User Interface:

    • Abyssal modules are now visible in the inventory tab of the Fitting window.



    Patch Notes For 2021-12-10.1

    Defect Fixes

    Science & Industry:

    • Updated the required Nocxium for Abyssal Asteroid Mining Crystal Type A I blueprint to be the intended value of 500.



    Patch Notes For 2021-12-09.2

    Defect Fixes

    Interface:

    • Fixed an issue that would cause the Daily Login Gifts UI to display both tabs overlapping the first time you log in again after accepting today's gifts.

    Back to Top




    Patch Notes For 2021-12-09.1

    Features & Changes

    Events:

    The Winter Nexus event has returned to New Eden! This ingame event will run until downtime on January 4th 2022.

    Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.

    For the Capsuleers who would rather head out in to space and discover what the event has to offer on their own, we have hidden the intricate details for you. If you would rather get all of the information before heading out then you can reveal them in full with the button below.

    Reveal the secrets of the Winter Nexus

    Spoilers

    • Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.

    • Small numbers of new Wightstorm Anchorage sites can also be found within the lowsec and nullsec Volatile Ice Storms. These locations contain hostile Sansha's Nation Dreadnaughts and CONCORD advises capsuleers to engage these sites either at the helm of a stout capital ship or with a fleet of allies.

    • Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.

    • Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields, and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.

    • Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, character apparel, special Sansha's nation combat boosters, Sansha's Nation pirate implant sets, and rare faction modules.

    • Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.

    • A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins and Sansha combat boosters.

    • A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, Sansha combat boosters, and up to 510k skill points. Players can receive all of these rewards by logging in at least 13 days between now and January 4th.

    • Keep an eye out for multiple wintery Abyssal Proving ground events over the next month, including 2v2 Assault Frigates from December 10-14, 1v1 Navy Frigates on December 18, a T1 Cruiser with T1 modules FFA from December 31 - January 4, and 1v1 Battleships on January 8. All of these proving events will feature a special set of environment effects that increase afterburner speed bonuses by 100% and reduce heat damage suffered by overheating modules by 50%.

    • The Chilling Spree snowball challenges have returned, providing bonus SP each day for launching festive snowballs at other players in a game-wide snowball fight!

    Developer Comment:

    🤝Thanks to the community feedback from last year's Winter Nexus event we have improved the agency challenges for this year's iteration of the event. You are now guaranteed to have a variety of different gameplay style options (pve combat, exploration, and mining) in your list of challenges unlike last year where randomness could sometimes cause a player to be provided with a full list of challenges for the same gameplay style.


    Happy Holidays from the EVE events team!

    Back to Top

    Ships:

    Orca

    • Drone Ore Mining Yield 15% per skill level, increased from 10%
    • Drone Ice harvesting cycle time 5% per skill level, increased from 2%

    localization:

    • New content is localized into French, German, Japanese, Korean and Russian

    Miscellaneous:

    • The new Albedo Affluence and Rubedo Richesse formal jackets and pants are now available to players.

    We have hidden how they are obtained as they are received through the Winter Nexus event. If you would like to know how, then you can find out by clicking the button below.

    Reveal the Secrets of the jacket and pants
    • These festive and stylish White and Red suits can be collected as rare drops from all of the Winter Nexus event Volatile Ice Storm sites.

    Back to Top

    Defect Fixes

    Gameplay:

    • Fixed issue with incorrect quantities of ice found within the site 'Blue Ice Belt'. This site will start appearing once again after the next downtime. Tomorrow, 11:00 UTC 10 December.
    • Fixed issue with Drone bonuses not applying correctly for Procurer and Skiff.
    • Fixed issue with Endurance cloaking speed bonus not applying.
    • Fixed an issue with the Frostline 'Omnivore' Harvester Upgrade modules not applying its bonuses correctly.

    PvE:

    • For the two gas mining missions "Like Drones to a Cloud" and "Gas Injections", the type of gas found in those sites now no longer produce residue and can be fully harvested so that you can complete the mission for your agent. If you are in a situation where you cannot complete these two missions prior to today's fix, please contact Customer Support.

    Skills:

    • Fixed an issue preventing Mercoxit Ore Processing from being added to the skill queue.

    User Interface:

    • Fixed issue where obsolete ore processing skills could be still be injected and skillpoints applied to. If you are affected by this issue and have applied skillpoints into these skills, please contact Customer Support. At a later date an automatic reimbursement will be made for those that still need it.
    • Updated meta level display attribute of Large Industrial Core II
    • Fixed missing Drone ore mining yield trait from Rorqual.
    • Fixed issue with how the Drone Mining yield bonus was displayed in the Orca traits window
    • Fixed Issue where Mining Crystal variations were not displaying on the variations tab as expected
    • Removed Efficiency column from Mining Ledger

    Market:

    • The Mercoxit Asteroid Mining Crystal Type A I Blueprint can now be found on the market again from NPC corporations that seed all other mining crystals.
    • Resolved an issue that prevented the Gas Cloud Harvester I blueprint from being seeded on the market from NPCs

    Back to Top




    Patch Notes For 2021-12-08.1

    Defect Fixes

    Gameplay:

    • Fixed issue with Miasmos Mining Hold not gaining increased capacity from Gallente Industrial skill correctly.
    • Fixed the Industrial Reconfiguration skill not applying its per skill level bonus for the Orca beyond skill level 1.
    • Fixed the EM Shield resistance being incorrect for Prospect, Endurance.
    • You can no longer eject from a Dreadnaught with an active Abyssal Siege Module.

    Graphics:

    • The Winter Storm visual effects now correctly displays snow particles.
    • The Vargur Yoiul SKIN is no longer missing the Minmatar sail texture.

    Localization:

    • Case corrected in the name of the ORE Gas Cloud Harvester module.

    Technical:

    • Adds information to sentry logs as to whether or not refresh tokens were provided when the game client was started.
    • Fixed an issue where it was not possible to train the "Mercoxit Ore Processing" skill.

    User Interface:

    • Fixed issue with Ship HUD module tooltip not showing mining laser information correctly.
    • Fixed the Industrial Command skill bonuses for the Orca missing the bonus text for reduced fuel consumption.

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  • Patch Notes - Version 19.11 #1
    published on December 8th, 2021 at 11:00 AM

    Salutations,

    The following page will list patch notes for all updates within this release (Version 19.11). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2021-12-07
    Last update: 2021-12-15

    🤝 - Indicates a change inspired by player's feedback or suggestions.

    RELEASES:    2021-12-07.1  |&nbsp 2021-12-08.1  |&nbsp 2021-12-09.1  |&nbsp 2021-12-09.2  |&nbsp 2021-12-10.1  |&nbsp 2021-12-14.1  |&nbsp 2021-12-15.1
    NEW

    NewDawn_PatchNotesHeader_EN

    Patch Notes For 2021-12-07.1

    Features & Changes

    Defect Fixes


    Features & Changes

    Ecosystem:

    Doubled resources available across New Eden.

    • Doubled all ore quantities in celestial asteroid belts in solar systems.
    • Doubled all ore quantities in all resource cosmic anomalies.
    • Doubled all ice quantities in Ice Belts (on top of the previous 200% increase).
    • Doubled all Omber, Kernite, and Crokite quantities in sovereignty distributed cosmic anomalies, whilst Mercoxit quantities are increased by 20% (on top of the previous 200% increase).
    • Doubled all Mykocerocin quantities, whilst reduced the spawn chance of extra sites that were added earlier this year.
    • Doubled all Cytocerocin quantities.
    • Doubled all Fullerine quantities.
    • Doubled the extraction quantity from moons.
      • Moon Extractions will take the same time as before, but will receive double the yield of ore when fractured.
      • Extractions in progress and not yet fractured at the time of today's deployment will receive double the yield when they fracture.

    Added a new Residue mechanic.

    • While mining in New Eden, players will now be faced with a choice: Using high yield modules with more waste which use up local resources faster, lower yield but more conservative modules which don't waste any of the available resource or a balance between the two.

    Back to Top


    Ship Balance:

    Developer Comment:

    We're updating the balance of mining ships to change the way players approach mining in New Eden. For a long time, the choices in mining ships were limited, with players rushing to the high-end ships with the most survivability and largest yield - in particular, the Rorqual in Nullsec and the Orca in Highsec. There wasn't much interesting choice, and these ships were so dominant there was little room for smaller miners in the ecosystem to make meaningful income. The large ships had such an advantage, they suppressed the value of ore across New Eden.


    We are addressing the power of these high-end ships to bring them more in-line with the Mining Barges, allowing them to be the centerpiece of mining fleets, rather than being the whole mining fleet. At the same time, we're significantly improving the yield and survivability of the mining barges, with the goal of enabling the miners of New Eden to make more interesting choices about the ships they choose to fly.

    • 🤝 The 'Ore Hold' has been renamed to the 'Mining Hold'. This hold is a generic hold that allows for all harvestable resources to be held inside it (Asteroid & Moon ore, Gas, and Ice).

    Only affected attributes/bonuses are listed.

    Procurer:

    Mining Barge bonuses per level
    2% bonus to Strip Miner Yield
    2% reduction in Ice Harvester duration
    2% reduction in Gas Harvester Duration
    6% bonus to ship shield hitpoints, increased from 5%

    Removed 2% reduction in Strip Miner duration.
    No change to role bonuses.

    Attribute New Old
    Mass 20,000,000 kg 10,000,000 kg
    Volume 150,000 m3 100,000 m3
    Maximum Velocity 100 m/sec 160 m/sec
    Structure HP 6,000 5,500
    Drone Bandwidth 50 Mbit/sec 25 Mbit/sec
    Drone Capacity 100 m3 50 m3
    Maximum Targeting Range 60 km 30 km
    Signature Radius 200 m 150 m
    Mining Hold Capacity 16,500 m3 12,000 m3
    Fitting New Old
    Powergrid Output 90 MW 52 MW
    Medium Power Slots 2 4
    Low Power Slots 3 2

    Covetor:

    Mining Barge bonuses per level
    3% reduction in Ice Harvester duration increased from 2%
    3% reduction in Gas Harvester duration
    3% bonus to Strip Miner yield
    6% bonus to Strip Miner and Ice Harvester range increased from 5%

    Removed 2% reduction in Strip Miner duration

    Role bonuses
    30% reduction in Ice Harvester duration increased from 25%
    30% reduction in Gas Harvester duration

    Attribute New Old
    Mass 15,000,000 kg 30,000,000 kg
    Volume 150,000 m3 200,000 m3
    Maximum Velocity 150 m/sec 100 m/sec
    Inertia Modifier 0.6x 0.46x
    Capacitor Capacity 350 GJ 312.5 GJ
    Shield Capacity 3,000 1,700
    Armor HP 2,000 1,300
    Structure HP 3,000 1,500
    Max Locked Targest 5 6
    Magnometric Scan Strength 9 points 8 points
    Mining Hold Capacity 9,000 m3 7,000
    Fitting New Old
    Powergrid Output 70 MW 30 MW
    Medium Power Slots 2 1

    Retriever:

    Mining Barge bonuses per level
    2% reduction in Gas Harvester duration
    3% bonus to Strip Miner yield

    Removed 2% reduction in Strip Miner duration

    Role bonuses
    10% bonus to Strip Miner yield
    12.5% reduction in Ice Harvester duration
    12.5% reduction in Gas Harvester duration

    Attribute New Old
    Mass 15,000,000 kg 20,000,000 kg
    Maximum Velocity 125 m/sec 80 m/sec
    Inertia Modifier 0.7 x 0.659 x
    Capacitor Capacity 350 GJ 250 GJ
    Shield Capacity 4,000 2,300
    Armor HP 3,000 1,700
    Structure HP 4,000 2,000
    Drone Bandwidth 50 Mbit/sec 25 Mbit/sec
    Drone Capacity 50 m3 25 m3
    Maximum Targeting Range 40 km 30 km
    Signature Radius 200 m 250 m
    Mining Hold Capacity 27,500 m3 22,000
    Fitting New Old
    Powergrid Output 83 MW 35 MW
    CPU Output 260 tf 235 tf
    Medium Power Slots 2 1

    Hulk:

    Mining Barge bonuses per level
    3% reduction in Ice Harvester duration, increased from 2%
    6% bonus to Strip Miner and Ice Harvester range, increased from 5%
    3% bonus to Strip Miner yield
    3% reduction to Gas Harvester duration

    Removed 2% reduction in Strip Miner duration

    Exhumers bonuses per level
    4% reduction to Ice Harvester Duration
    3% reduction to Gas Harvester duration
    6% bonus to Strip Miner yield

    Role bonuses
    30% reduction in Ice Harvester duration, increased from 25%
    15% reduction in Strip Miner duration, reduced from 25%
    30% reduction in Gas Harvester duration

    Attribute New Old
    Mass 15,000,000 kg 30,000,000 kg
    Volume 150,000 m3 200,000 m3
    Maximum Velocity 160 m/sec 140 m/sec
    Inertia Modifier 0.6 x 0.46 x
    Shield Capacity 4,500 2,200
    Armor HP 3,000 1,800
    Structure HP 4,500 2,000
    Maximum Targeting Range 55 km 45 km
    Maximum Locked Targets 6 7
    Magnetometric Sensor Strength 13 points 12 points
    Mining Hold Capacity 11,500 m3 8,500 m3
    Fitting New Old
    Powergrid Output 110 MW 35 MW
    CPU Output 310 tf 270 tf

    Skiff:

    Mining Barge bonuses per level
    6% bonus to ship shield hitpoints, increased from 5%
    4% reduction in Ice Harvester duration, increased from 2%
    2% bonus to Strip Miner yield

    Removed 2% reduction in Strip Miner duration

    Exhumers bonuses per level
    3% reduction to Gas Harvester duration
    2% bonus to Strip Miner yield

    Removed 2% reduction to Strip Miner and Ice Harvester duration
    No changes to Role Bonuses

    Attribute New Old
    Mass 20,000,000 kg 10,000,000 kg
    Maximum Velocity 110 m/sec 200 m/sec
    Shield Capacity 6,500 6,000
    Armor HP 6,000 5,000
    Structure HP 6,500 5,500
    Signature Radius 200 m 150 m
    Maximum Targeting Range 67.5 km 35 km
    Mining Hold Capacity 18,500 m3 15,000 m3
    Fitting New Old
    Powergrid Output 176 MW 58 MW
    CPU Output 310 tf 360 tf
    Medium Power Slots 4 5

    Mackinaw:

    Mining Barge bonuses per level
    4% reduction in Ice Harvester duration, increased from 2%
    3% reduction in Gas Harvester duration
    3% bonus to Strip Miner yield

    Removed 2% reduction in Strip Miner duration

    Exhumers bonuses per level
    2.5% bonus to ship ore hold capacity
    3% reduction to Gas Harvester duration
    4% bonus to Strip Miner yield

    Removed 2% reduction to Strip Miner and Ice Harvester duration

    Role Bonuses
    12.5% reduction in Ice Harvester duration
    10% reduction in Strip Miner duration
    12.5% reduction in Gas Harvester duration

    Attribute New Old
    Mass 17,500,000 kg 20,000,000 kg
    Maximum Velocity 130 m/sec 90 m/sec
    Inertia Modifier 0.7 x 0.659 x
    Capacitor Capacity 600 gj 500 gj
    Shield Capacity 5,500 3,000
    Armor HP 5,000 2,300
    Structure HP 5,500 2,700
    Maximum Targeting Range 45 km 30 km
    Mining Hold Capacity 31,500 m3 28,000
    Fitting New Old
    Powergrid Output 110 MW 35 MW
    CPU Output 310 tf 270 tf

    Rorqual:

    The Rorqual's solo mining yield is being tailored to be more in line with Mining Barges. This will move the Rorqual back to its previous role of on-field support. It will still be the single best option to bring to any mining site for optimization purposes but will no longer be scalable.

    Capital Industrial Ships bonuses per skill level
    6% reduction in Drone ice harvesting cycle time, decreased from 10%

    The 10% bonus to Drone ore mining yield was incorrectly removed from the trait description. Bonus still in effect.

    Orca:

    The Orca is getting its base mining yield reduced significantly but it is receiving its own Industrial Core similar to that of the Rorqual's Industrial Core. It will gain most of it's yield back at the cost of having to now run the Core.

    Industrial Command Ships bonuses per skill level
    2% reduction in Drone ice harvesting cycle time, decreased from 10%

    Role Bonuses
    Removed 25% reduction in Drone ice harvesting cycle time
    Removed 100% bonus to Drone ore mining yield

    Kryos:

    Attribute New Old
    Mineral Hold 50,000 m3 None
    Ice Hold 30,000 m3 None

    Hoarder:

    Attribute New Old
    Gas Hold 30,000 m3 None

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    Mining Crystals:

    Like mining lasers, mining crystals are also getting their own Residue probability and volume bonuses. The total Residue chance is determined by adding the stats of both the mining laser and the crystal you choose to use. Mining Crystals will still retain Volatility and increased Capacitor usage but with varying values depending on their type.

    • Added new Mining Crystals that are replacing the previous crystals. Current inventories of the old crystals have been migrated to the new items, please see the Migration section for more information.
    • Mining Crystals that are equipped will only allow for mining against the asteroids the crystal can be used for.

    There are 66 new mining crystals, each unique with their own stats. In general however, they follow the following pattern:

    • Type A is low yield, low waste
    • Type B is high yield, higher waste
    • Type C is very low yield, very high waste
    Crystal Flavor Mining Amount Bonus Cycle Time Bonus Residue Volume Multiplier Bonus (additive) Residue Probability Bonus (additive) Volatility
    Type A I 1.5x 1x 0 0% 10%
    Type B I 1.5x 0.9x 0 20% 15%
    Type C I 0.25x 1x 18 40% 24%
    Type A II 1.8x 1x 0 3.6% 12%
    Type B II 1.8x 0.8x 0 30% 19.6%
    Type C II 0.2x 1x 28 59% 30%

    Type B crystals have higher yield than type A crystals by nature of a faster cycle time (duration multiplier). Type B crystals will increase waste for mining lasers that have a Residue Volume greater than 0, but will add no extra waste for mining lasers with no Residue Volume of their own.

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    Modules:

    All mining lasers now have two new stats associated with them: 'Residue Probability' and 'Residue Volume Multiplier'. Residue probability is the likelihood that the mining laser will create residue and destroy some of the yet untapped resources in the asteroid each cycle, while the Residue Volume Multiplier determines how much.

    Civilian Miner

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Miner I

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    EP-S Gaussian Scoped Mining Laser

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Particle Bore Compact Mining Laser

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Miner II

    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    Single Diode Basic Mining Laser

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Gallente Mining Laser

    • Residue Probability: 20%
    • Residue Volume Multiplier: 1x

    Ore Miner

    • Mining Amount: 85 m3 (previously 65 m3)
    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Deep Core Mining Laser I

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Modulated Deep Core Miner II

    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    ORE Deep Core Mining Laser

    • Mining Amount: 80 m3 (previously 40 m3)
    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Strip Miner I

    • Mining Amount: 600 m3 (previously 675 m3)
    • Residue Probabilty: 0%
    • Residue Volume Multiplier: 0x

    Modulated Deep Core Strip Miner II

    • Mining Amount: 320 m3 (previously 313 m3)
    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    Modulated Strip Miner II

    • Mining Amount: 480 m3 (previously 450 m3)
    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    Ore Strip Miner

    • Mining Amount: 800 m3 (previously 700 m3)
    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Ice Mining Laser I

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Ice Mining Laser II

    • Activation duration: 5 minutes (previously 5 minutes 30 seconds)
    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    ORE Ice Mining Laser

    • Activation duration: 5 minutes (previously 3m20s)
    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Ice Harvester I

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Ice Harvester II

    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    ORE Ice Harvester

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    New Industrial Cores have been introduced for use with the Orca industrial command ship. These new industrial cores are named 'Large Industrial Cores', and the current cores in use for the Rorqual have been renamed to 'Capital Industrial Core' variations.

    Large Industrial Core I Stat Value
    CPU Usage 50.0 tf
    Powergrid Usage 100.0 MW
    Max Modules Of This Group Allowed 1
    Structure Hitpoints 99,999 HP
    Maximum Velocity Bonus -100%
    Drone Damage and Hitpoints Bonus 40%
    Drone Maximum Velocity Bonus 10%
    Drone Ore Mining Yield Bonus 25%
    Drone Ice Harvesting Speed Bonus -25%
    Mining Foreman Burst Strength Bonus 10%
    Command and Mining Foreman Burst Range Bonus 75%
    Volume 3,500 m3
    Remote Repair Impedance Bonus -100%
    Disallow Tethering True
    Disallow Docking True
    Shield Booster Duration Bonus -30%
    Sensor Dampener Resistance Bonus -75%
    Remote Assistance Impedance Bonus -80%
    Activation time / duration 150.00 s
    Mass multiplier 10 x
    Consumption Type Heavy Water
    Consumption Quantity 250 Units
    ECM Resistance 100.00%
    Shield Booster Amount Bonus 20%
    Disallow Activation in Warp True
    Tech Level Level 1
    Can be fitted to Orca
    Large Industrial Core II Stat Value
    CPU Usage 75.0 tf
    Powergrid Usage 150.0 MW
    Max Modules Of This Group Allowed 1
    Structure Hitpoints 99,999 HP
    Maximum Velocity Bonus -100%
    Drone Damage and Hitpoints Bonus 50%
    Drone Maximum Velocity Bonus 12.5%
    Drone Ore Mining Yield Bonus 75%
    Drone Ice Harvesting Speed Bonus -50%
    Mining Foreman Burst Strength Bonus 15%
    Command and Mining Foreman Burst Range Bonus 100%
    Volume 3,500m3
    Remote Repair Impedance Bonus -100%
    Disallow Tethering True
    Disallow Docking True
    Shield Booster Duration Bonus -30%
    Sensor Dampener Resistance Bonus -80%
    Remote Assistance Impedance Bonus -80%
    Activation time / duration 150.0 s
    Mass multiplier 10 x
    Consumption Type Heavy Water
    Consumption Quantity 500 Units
    ECM Resistance 100.00 %
    Shield Booster Amount Bonus 30 %
    Disallow Activation in Warp True
    Meta Level Level 5
    Can be fitted to Orca

    The Industrial Core has been renamed to Capital Industrial Core. We have as mentioned, reduced the Rorqual's mining yield but increased it's Mining Foreman Strength slightly.

    Capital Industrial Core I New Old
    CPU 50 50
    Power Grid 100,000 50,000
    Drone Maximum Velocity Bonus 30% 25%
    Drone Ore Mining Yield Bonus 170% 400%
    Command and Mining Foreman Burst Range Bonus 200% 150%
    Capital Industrial Core II New Old
    ---------- ---------- ----------
    CPU 150 55
    Power Grid 150,000 55,000
    Drone Maximum Velocity Bonus 35% 30%
    Drone Ore Mining Yield Bonus 300% 500%
    Drone Ice Harvesting Cycle Time -85% -80%
    Mining Foreman Burst Strength Bonus 40% 36%
    Command and Mining Foreman Burst Range Bonus 250% 200%

    Existing modules named "Gas Cloud Harvester" prior to this patch have been renamed to Gas Cloud Scoops.

    Gas Cloud Scoop I

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Gas Cloud Scoop II

    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    'Crop' Gas Cloud Scoop

    • Mining Amount: 20 (previously 10)
    • Residue Probability: 100%
    • Residue Volume Multiplier: 2x

    'Plow' Gas Cloud Scoop

    • Mining Amount: 20 (previously 10)
    • Residue Probability: 100%
    • Residue Volume Multiplier: 4x

    Syndicate Gas Cloud Scoop

    • Mining amount: 20 (previously 10)
    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Added new Gas Harvesting modules usable by Mining Barges.

    Gas Cloud Harvester I Stat Value
    CPU Usage 60.0 tf
    Powergrid Usage 10.0 MW
    Activation Cost 15.0 GJ
    Structure Hitpoints 40 HP
    Volume 5 m3
    Optimal Range 1500 m
    Activation time / duration 200.00 s
    Mining Amount 100 m3
    Residue Volume Multiplier 0x
    Residue Probability 0%
    Tech Level Level 1
    Can be fitted to Exhumer and Mining Barge
    Gas Cloud Harvester II Stat Value
    CPU Usage 66.0 tf
    Powergrid Usage 10.0 MW
    Activation Cost 20.0 GJ
    Structure Hitpoints 40 HP
    Volume 5 m3
    Optimal Range 1500 m
    Activation time / duration 160.00 s
    Mining Amount 200 m3
    Residue Volume Multiplier 1x
    Residue Probability 34%
    Tech Level Level 2
    Can be fitted to Exhumer and Mining Barge
    ORE Gas Cloud Harvester Stat Value
    CPU Usage 50.0 tf
    Powergrid Usage 10.0 MW
    Activation Cost 15.0 GJ
    Structure Hitpoints 40 HP
    Volume 5 m3
    Optimal Range 1500 m
    Activation time / duration 160.00 s
    Mining Amount 200 m3
    Residue Volume Multiplier 0x
    Residue Probability 0%
    Tech Level Level 1
    Meta Level Level 6
    Can be fitted to Exhumer and Mining Barge

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    Migration

    Several migrations of items into new and different versions is taking place. Below you can find what items will be changing.

    • Ore Processing skills will be migrated. Players will receive skillpoints and ISK reimbursement for the change in skills.
    Old Processing Skill New Processing Skill
    Veldspar Processing
    Scordite Processing
    Pyroxeres Processing
    Plagioclase Processing
    Simple Asteroid Ore Processing
    Omber Processing
    Kernite Processing
    Jaspet Processing
    Hemorphite Processing
    Hedbergite Processing
    Coherent Asteroid Ore Processing
    Gneiss Processing
    Dark Ochre Processing
    Crokite Processing
    Variegated Asteroid Ore Processing
    Bistot Processing
    Arkonor Processing
    Spodumain Processing
    Complex Asteroid Ore Processing
    Bezdnacine Processing
    Rakovene Processing
    Talassonite Processing
    Abyssal Asteroid Ore Processing
    Old Skill Name Reimbursed ISK
    Veldspar Processing 37,500
    Scordite Processing 75,000
    Plagioclase Processing 100,000
    Pyroxeres Processing 125,000
    Omber Processing 150,000
    Kernite Processing 175,000
    Jaspet Processing 200,000
    Hemorphite Processing 225,000
    Hedbergite Processing 250,000
    Gneiss Processing 300,000
    Dark Ochre Processing 325,000
    Spodumain Processing 325,000
    Crokite Processing 350,000
    Bistot Processing 375,000
    Arkonor Processing 400,000
    Bezdnacine Processing 400,000
    Rakovene Processing 400,000
    Talassonite Processing 400,000
    • Maximum potential SP Reimbursement: 1,792,000
    Skill Total of old SP New Skill level 5 SP requirements
    Simple Ores Processing 1,024,000 768,000
    Coherent Ores Processing 2,816,000 1,536,000
    Variegated Ores Processing 2,560,000 2,304,000
    Complex Ores Processing 2,816,000 2,816,000
    Mercoxit Processing 1,280,000 1,280,000
    Abyssal Ores Processing 3,072,000 3,072,000
    Total SP: 13,568,000 11,776,000
    • Mining Crystals and their blueprints will be migrated into the new items & blueprints as following:
    Old Item/Blueprint New Item/Blueprint
    Veldspar Mining Crystal I
    Scordite Mining Crystal I
    Pyroxeres Mining Crystal I
    Plagioclase Mining Crystal I
    Simple Asteroid Ore Mining Crystal Type A I
    Veldspar Mining Crystal II
    Scordite Mining Crystal II
    Pyroxeres Mining Crystal II
    Plagioclase Mining Crystal II
    Simple Asteroid Ore Mining Crystal Type A II
    Omber Mining Crystal I
    Kernite Mining Crystal I
    Jaspet Mining Crystal I
    Hemorphite Mining Crystal I
    Hedbergite Mining Crystal I
    Coherent Asteroid Ore Mining Crystal Type A I
    Omber Mining Crystal II
    Jaspet Mining Crystal II
    Kernite Mining Crystal II
    Hedbergite Mining Crystal II
    Hemorphite Mining Crystal II
    Coherent Asteroid Ore Mining Crystal Type A II
    Gneiss Mining Crystal I
    Dark Ochre Mining Crystal I
    Crokite Mining Crystal I
    Variegated Asteroid Ore Mining Crystal Type A I
    Gneiss Mining Crystal II
    Dark Ochre Mining Crystal II
    Crokite Mining Crystal II
    Variegated Asteroid Ore Mining Crystal Type A II
    Bistot Mining Crystal I
    Arkonor Mining Crystal I
    Spodumain Mining Crystal I
    Complex Asteroid Ore Mining Crystal Type A I
    Bistot Mining Crystal II
    Arkonor Mining Crystal II
    Spodumain Mining Crystal II
    Complex Asteroid Ore Mining Crystal Type A II

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    Science & Industry:

    Reduced bill of materials required for the manufacture of the following subcapital and capital components:

    • Core Temperature Regulator
      • Water 1,250 reduced from 2,500
    • Enhanced Neurolink Protection Cell
      • Integrity Response Drones: 100 reduced from 150
      • Self-Harmonizing Power Core: 100 reduced from 150
    • Gravimetric-FTL Interlink Communication Systems
      • Self-Harmonizing Power Core: 1 reduced from 2
      • Wetware Mainframe: 1 reduced from 2
      • Broadcast Node: 2 reduced from 3
    • Ladar-FTL Interlink Communication Systems
      • Self-Harmonizing Power Core: 1 reduced from 2
      • Wetware Mainframe: 1 reduced from 2
      • Broadcast Node: 2 reduced from 3
    • Magnometric-FTL Interlink Communication Systems
      • Self-Harmonizing Power Core: 1 reduced from 2
      • Wetware Mainframe: 1 reduced from 2
      • Broadcast Node: 2 reduced from 3
    • Radar-FTL Interlink Communication Systems
      • Self-Harmonizing Power Core: 1 reduced from 2
      • Wetware Mainframe: 1 reduced from 2
      • Broadcast Node: 2 reduced from 3
    • Capital Core Temperature Regulator
      • Integrity Response Drones: 100 reduced from 150
      • Self-Harmonizing Power Core: 100 reduced from 150
    • Capital Propulsion Engine
      • Self-Harmonizing Power Core: 1 reduced from 2
    • Capital Turret Hardpoint
      • Wetware Mainframe: 1 reduced from 2
    • Capital Sensor Cluster
      • Broadcast Node: 1 reduced from 3
    • Capital Armor Plates
      • Organic Mortar Applicators: 5 reduced from 10
    • Capital Capacitor Battery
      • Self-Harmonizing Power Core: 1 reduced from 2
    • Capital Power Generator
      • Self-Harmonizing Power Core: 1 reduced from 2
    • Capital Shield Emitter
      • Recursive Computing Module: 1 reduced from 3
    • Capital Jump Drive
      • Wetware Mainframe: 1 reduced from 2
    • Capital Drone Bay
      • Broadcast Node: 1 reduced from 3
    • Capital Computer System
      • Recursive Computing Module: 1 reduced from 3
    • Capital Launcher Hardpoint
      • Wetware Mainframe: 1 reduced from 2
    • Capital Jump Bridge Array
      • Wetware Mainframe: 1 reduced from 3
      • Broadcast Node: 2 reduced from 5
    • Capital Clone Vat Bay
      • Sterile Conduits: 2 reduced from 4
      • Integrity Response Drones: 2 reduced from 5
    • Capital Doomsday Weapon Mount
      • Wetware Mainframe: 1 reduced from 3
      • Nano-Factory: 5 reduced from 10
    • Capital Doomsday Weapon Mount
      • Wetware Mainframe: 1 reduced from 3
      • Nano-Factory: 5 reduced from 10
    • Capital Siege Array
      • Wetware Mainframe: 1 reduced from 2
    • Capital Ship Maintenance Bay
      • Integrity Response Drones 1 reduced from 3

    Updated bill of materials required for the manufacture of Capital Industrial Cores (Rorqual):

    Material New Old
    Pyerite 400,000 662,493
    Mexallon 125,000 251,964
    Isogen 30,000 41,627
    Nocxium 5,000 12,658
    Zydrine 2,000 3,626
    Megacyte 1,000 1,812

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    Blueprints:

    Added new blueprints:

    • The Large Industrial Core is for the Orca
    • The Gas Cloud Harvesters are the new gas collection modules for Mining Barges
    Large Industrial Core I Blueprint
    Invention Value
    Time per run 8d 20:52:30
    Success probability 34%
    Required Skills Graviton Physics I, Quantum Physics I, Gallente Encryption Methods I
    Required input materials 4x Datacore - Quantum Physics, 4x Datacore - Graviton Physics
    Copying Value
    Time per run 9:00:00
    Max runs per copy 3
    Research Value
    Time per run 3:56:15
    Manufacturing Value
    Time per run 11:15:00
    Required skills Industry V, Advanced Industry I
    Bill of Materials 2,250,000 Tritanium, 300,000 Pyerite, 93,750 Mexallon, 22,500 Isogen, 3,750 Nocxium, 1,500 Zydrine, 750 Megacyte

    Large Industrial Core II Blueprint
    Manufacturing Value
    Time per run 1D 05:15:00
    Required skills Industry V, Advanced Industry V
    Bill of Materials 750 R.A.M Electronics, 1 Large Industrial Core I, 750 Reinforced Carbon Fiber, 750 Water-Cooled CPU, 375 Miniature Electronics, 375 Quantum Microprocessor, 750 Morphite

    Gas Cloud Harvester I Blueprint
    Invention Value
    Time per run 8d 20:52:30
    Success probability 34%
    Required Skills Laser Physics I, Mechanical Engineering I, Gallente Encryption Methods I
    Required input materials 2x Datacore - Laser Physics, 2x Datacore - Mechanical Engineering
    Copying Value
    Time per run 00:28:00
    Max runs per copy 80
    Research Value
    Time per run 00:12:15
    Manufacturing Value
    Time per run 00:35:00
    Required skills Industry I
    Bill of Materials 50,000 Tritanium, 20,000 Pyerite, 5,000 Mexallon, 1,500 Isogen, 600 Nocxium, 300 Zydrine, 500 Megacyte

    Gas Cloud Harvester II Blueprint
    Manufacturing Value
    Time per run 01:35:00
    Required skills Industry V, Laser Physics I, Mechanical Engineering I
    Bill of Materials 30 Electronic Parts, 1 R.A.M Energy Tech, 1 Gas Cloud Harvester I, 23 Photon Microprocessor, 15 Morphite, 30 Mechanical Parts

    Introduced blueprints for the new mining crystals. Existing mining crystals and their blueprints will be migrated. See the Migration category for more information.

    Mining crystals blueprints (both Asteroid and Moon Mining variations) are available at various mining oriented NPC corporation stations throughout New Eden:

    • Hyasyoda Corporation
    • Deep Core Mining Inc
    • Poksu Mineral Group
    • Minedrill
    • Expert Distribution
    • Minmatar Mining Corporation
    • Ducia Foundry
    • HZO Refinery
    • Joint Harvesting
    • Material Acquisition
    • Astra Mining Inc.
    • Aliastra
    • Outer Ring Excavations
    • Nefantar Miner Association

    In the process of writing these patch notes we hit the hard character limit on our web management system so while updates to compression are not coming this patch, there was at least some compression in these patch notes.

    The following blueprints apply generally to all their associated blueprints, for example: Asteroid Ore Mining Crystal Type A I Blueprint applies to Simple, Coherent, Variegated, Complex, Abyssal and Mercoxit Asteroid Ore mining crystals.

    Asteroid Ore Mining Crystal Type A I Blueprint
    Invention Value
    Time per run 00:55:00
    Success probability 34%
    Required Skills Laser Physics I, High Energy Physics I, Amarr Encryption Methods I
    Required input materials 2x Datacore - High Energy Physics, 2x Datacore - Laser Physics
    Copying Value
    Time per run 00:04:00
    Max runs per copy 600
    Research Value
    Time per run 00:01:45
    Manufacturing Value
    Time per run 00:05:00
    Required skills Industry I
    Bill of Materials 100 Nocxium

    Asteroid Ore Mining Crystal Type B I Blueprint
    Invention Value
    Time per run 00:55:00
    Success probability 34%
    Required Skills Laser Physics I, High Energy Physics I, Amarr Encryption Methods I
    Required input materials 4x Datacore - High Energy Physics, 4x Datacore - Laser Physics
    Copying Value
    Time per run 00:04:00
    Max runs per copy 600
    Research Value
    Time per run 00:01:45
    Manufacturing Value
    Time per run 00:05:00
    Required skills Industry II
    Bill of Materials 125 Nocxium

    Asteroid Ore Mining Crystal Type C I Blueprint
    Inventio Value
    Time per run 00:55:00
    Success probability 34%
    Required Skills Laser Physics I, High Energy Physics I, Amarr Encryption Methods I
    Required input materials 8x Datacore - High Energy Physics, 8x Datacore - Laser Physics
    Copying Value
    Time per run 00:04:00
    Max runs per copy 600
    Research Value
    Time per run 00:01:45
    Manufacturing Value
    Time per run 00:05:00
    Required skills Industry III
    Bill of Materials 150 Nocxium

    Asteroid Ore Mining Crystal Type A II Blueprint
    Manufacturing Value
    Time per run 00:08:00
    Required skills Industry I, Laser Physics I, High Energy Physics I
    Bill of Materials 8 Hypersynaptic Fibers, 1 R.A.M Electronics, Asteroid Ore Mining Crystal Type A I (of associated type)

    Asteroid Ore Mining Crystal Type B II Blueprint
    Manufacturing Value
    Time per run 00:08:00
    Required skills Industry II, Laser Physics I, High Energy Physics I
    Bill of Materials 10 Hypersynaptic Fibers, 1 R.A.M Electronics, Asteroid Ore Mining Crystal Type B I (of associated type)

    Asteroid Ore Mining Crystal Type C II Blueprint
    Manufacturing Value
    Time per run 00:08:00
    Required skills Industry II, Laser Physics I, High Energy Physics I
    Bill of Materials 12 Hypersynaptic Fibers, 2 R.A.M Electronics, Asteroid Ore Mining Crystal Type C I (of associated type)

    Moon Mining Crystal Type A I Blueprint
    Invention Value
    Time per run 00:55:00
    Success probability 34%
    Required Skills Laser Physics I, High Energy Physics I, Amarr Encryption Methods I
    Required input materials 2x Datacore - High Energy Physics, 2x Datacore - Laser Physics
    Copying Value
    Time per run 00:04:00
    Max runs per copy 600
    Research Value
    Time per run 00:01:45
    Manufacturing Value
    Time per run 00:05:00
    Required skills Industry I
    Bill of Materials 445 Nocxium

    Moon Mining Crystal Type B I Blueprint
    Invention Value
    Time per run 00:55:00
    Success probability 34%
    Required Skills Laser Physics I, High Energy Physics I, Amarr Encryption Methods I
    Required input materials 4x Datacore - High Energy Physics, 4x Datacore - Laser Physics
    Copying Value
    Time per run 00:04:00
    Max runs per copy 600
    Research Value
    Time per run 00:01:45
    Manufacturing Value
    Time per run 00:05:00
    Required skills Industry II
    Bill of Materials 556 Nocxium

    Moon Mining Crystal Type C I Blueprint
    Invention Value
    Time per run 00:55:00
    Success probability 34%
    Required Skills Laser Physics I, High Energy Physics I, Amarr Encryption Methods I
    Required input materials 8x Datacore - High Energy Physics, 8x Datacore - Laser Physics
    Copying Value
    Time per run 00:04:00
    Max runs per copy 600
    Research Value
    Time per run 00:01:45
    Manufacturing Value
    Time per run 00:05:00
    Required skills Industry III
    Bill of Materials 668 Nocxium

    Moon Mining Crystal Type A II Blueprint
    Manufacturing Value
    Time per run 00:08:00
    Required skills Industry I, Laser Physics I, High Energy Physics I
    Bill of Materials 28 Hypersynaptic Fibers, 1 R.A.M Electronics, Moon Mining Crystal Type A I (of associated type)

    Moon Mining Crystal Type B II Blueprint
    Manufacturing Value
    Time per run 00:08:00
    Required skills Industry II, Laser Physics I, High Energy Physics I
    Bill of Materials 35 Hypersynaptic Fibers, 1 R.A.M Electronics, Moon Mining Crystal Type B I (of associated type)

    Moon Mining Crystal Type C II Blueprint
    Manufacturing Value
    Time per run 00:08:00
    Required skills Industry II, Laser Physics I, High Energy Physics I
    Bill of Materials 42 Hypersynaptic Fibers, 2 R.A.M Electronics, Moon Mining Crystal Type C I (of associated type)

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    Drones:

    Added Residue Probability and Volume Multiplier.

    Civilian Mining Drone & Mining Drone I

    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Mining Drone II & Harvester Mining Drone

    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    Augmented' Mining Drone

    • Residue Probability: 40%
    • Residue Volume Multiplier: 1x

    Excavator' Mining Drone

    • Residue Probability: 60%
    • Residue Volume Multiplier: 1x

    Ice Harvesting Drone I

    • Activation duration: 6 minutes (5m30s)
    • Residue Probability: 0%
    • Residue Volume Multiplier: 0x

    Ice Harvesting Drone II

    • Residue Probability: 34%
    • Residue Volume Multiplier: 1x

    Augmented' Ice Harvesting Drone

    • Residue Probability: 40%
    • Residue Volume Multiplier: 1x

    Excavator' Ice Harvesting Drone

    • Residue Probability: 60%
    • Residue Volume Multiplier: 1x

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    Skills:

    • Introduced Corporation Skill Plans and new Skill Plan Manager Role
      • Corporation Skill Plans can be viewed by all corporation members
      • Corporation Skill Plans can be shared with any character
      • Corporation Skill Plans can be created and edited only with the Skill Plan Manager role
      • Corporation Skill Plans can have assigned one of four Career categories, or none
    • 🤝 Added the ability to copy skills from the Training Queue to clipboard
    • 🤝 Added the ability to copy Skill Plan Content to clipboard
    • 🤝 Added the ability to import skills from clipboard to Skill Plan Content
    • 🤝 Added skill plans counter on tooltip to indicate the number of existing plans.
    • Introduced new skills for Ore Processing.
      • The processing skills have been consolidated into fewer skills, and as such a migration of your trained skills has taken place with reimbursement for the base price of the deprecated skill books being awarded to every character who had the skill injected as well as trained skillpoints. See the Migration section for further details.
    • The new skills are available for direct purchase and can be found on the market from the following owned NPC stations:
      • Aliastra
      • Center for Advanced Studies
      • Federal Navy Academy
      • Hedion University
      • Imperial Academy
      • Pator Tech School
      • State War Academy
      • The Scope
      • University of Caille

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    Exploration:

    • Made gameplay adjustments to increase variety in the challenge of the encounter for the 'AEGIS Capital Ship Security Facility' exploration site.
    • Added extra opportunities for further loot to each of the AEGIS exploration sites.
    • Introduced new loot to the 'AEGIS Secure Transfer Facility' exploration site.

    User Interface:

    • Made minor visual updates to the Agency window to improve overall readability.
    • 🤝 Added the ability to browse and filter items in your inventory in the Fitting Window.
    • 🤝 Added the ability to return to a previous fit within a fitting simulation.
    • Added new videos to the help section in the Agency.
    • Added the Mining Residue into the Mining Ledger.
      • Residue Quantity, Volume, and Estimated Residue Price is available as columns in the Ledger.
      • A column for "Efficiency" was also added for the derived efficiency of mining volume and residue, but this column will be removed later as it does not accurately communicate the efficiency of mining.
      • The logs for mining have been updated to also supply the quantity of residue lost in the process.

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    Defect Fixes

    Gameplay:

    • Fixed an issue preventing players from starting to train skill plans after purchasing and injecting all relevant skillbooks.
    • Fixed an issue where bombs were incorrectly showing increased damage when a Ballistic Control System was fitted.
    • Abyssal Siege Modules can no longer be fit to all ships.

    Audio:

    • Change salvage drone booster/engine audio to be much less pronounced and more subtle.
    • Abyssal filament audio now plays in sync with the jump tunnel visual effect.
    • 🤝 The new engine sounds masked out the siren of the Frontier Safeguarder SKIN as the ship enters warp. The warp blast sound is now lowered thus the weewoo has been saved.

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    Graphics:

    • Fixed an issue where animated conversations did not restart correctly after changing UI scaling settings and returning to the game without applying the new setting first.
    • Fixed an issue where using the Toggle Windowed shortcut could cause animated conversations to break in the NPE.
    • Evicted the previous tenants and moved the Pulse Bar to the correct location at the Jita 4-4 Station.
    • Fixed an issue where the Retriever ship had a hole in its geometry.
    • Fixed an issue on the Avatar Starline Majestic SKIN that caused some textures to display incorrectly when zoomed out.
    • Fixed an issue that caused hostile Gnosis ships to be missing in the tutorial.
    • Fixed an issue that caused the fade to black while switching ships to be missing using certain settings.
    • Fixed an issue where ambient lighting effects were visible in 'UI only' mode with high shader quality and high post-processing settings.

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    New Player Experience:

    • Fixed a rare issue where players could get stuck without guidance at the start of the experience.

    Technical:

    • Updated the Settings menu for Post-Processing to Low, Medium, and High to reflect what processes are being utilized more accurately.

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    User Interface:

    • Fixed a problem with number formatting on the Mac client, where numbers were truncated if the "thousand separator" was not defined as a valid separator in macOS.

    Developer Comment:

    Sometimes numbers were broken and we fixed it.

    • Adjusted training time duration to be displayed in days.
    • Fixed an issue where HTML code could appear when changing Overview Labels.
    • Fixed an issue where the new Pointers from the Pointer Window did not have priority over older Pointers.
    • Fixed an issue where the scan deviation bonus of the users' ship was not listed in the probe scanner.
    • Fixed an issue where minimizing the Overview when it is stacked with the Selected Items window creates no icon on the Neocom.
    • Fixed an issue where the option to "Dock" was shown in the context menu for Agents in the Agency while docked in a structure.
    • Fixed an issue where subtitles from the previous video remained visible in the next video played from the Help Section in the Agency.
    • Fixed an issue where the "Reset All" button in The Agency window doesn't reset the checkbox filters.
    • Added a missing period in the Abyssal Filaments description in the Agency.
    • Fixed an issue where the Text Box columns in the Overview Settings were unaligned.
    • Fixed an issue where Contact Notifications failed to load in Russian.

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  • TinyMiner Eve Online Mining Bot - EVE ONLINE BOT ISK MINER
    Page: EVE Online Patch Notes

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